Usb Wireless Adapter (for Use With Ps3; Ps4; Pc; Mac) Pulse Elite Headset
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By — Posted on September 25, 2012 2:45PM PST 09.25.12 - 2:45PM PST Sony’s first attempt at a wireless gaming headset was less than a slam dunk. Aside from showing up late to the game, Sony’s first go at this market segment was plagued by little annoyances like not including a USB charging cable for its internal rechargeable battery, lackluster sound quality with, and an annoying retractable, fixed-angle microphone outfitted with a distracting LED status light. It’s too bad, too, because aside from these issues, Sony’s first wireless gaming headset showed a lot of promise – not the least of which was a simple USB dongle that delivered the wireless audio.
Well, good news, folks: Sony kept everything that was good about its first headset, fixed almost everything that sucked and even added in some new goodies. The Sony PS3 Pulse wireless stereo headset Elite Edition (yes, that is the full, official name) might just be the hot ticket for PS3 fanboys everywhere, but there’s no telling until we strap them on for a full round of testing. Read on for our full review. Out of the box The Pulse headset’s simplicity in design is apparent as soon as you crack open the box.
There are only three pieces included: the headset, a USB wireless transmitter and a four-pole 3.5mm audio cable for connecting the cans to devices. You might be noticing that there is still no USB charging cable. We can’t help but shake our head in bewilderment at why Sony would choose to omit a necessary and inexpensive part again! From an aesthetic design standpoint, we really like the direction Sony has taken with this headset. Lightbox app for windows phone. Gone is the thin slab of metal that used to adorn the headband. Now, a much simpler split-band design is in place. The color scheme is a blend of glossy black and matte black plastic with metallic accents.
The result is a classy looking set of headphones can be worn in public with pride. Likely due to the electronics built inside, the Pulse are a bit on the heavy side, but we wouldn’t characterize them as clunky – the weight is well distributed and despite having amply padded earcups, bulk is minimized. Features There are several stand-out features at play with the Pulse headphones.
We’ll start with the wireless audio delivery, which is handled by the aforementioned USB stick (roughly the size of a pack of gum). The USB stick transmits audio via 2.4GHz radio frequency. While recent Bluetooth profiles can offer superior audio fidelity, they also happen to be unstable and just finicky all the way around, so we can appreciate Sony going this route. We also like that there is a 3.5mm auxiliary input jack on the USB transmitter, which allows wireless audio delivery from just about any source, including a. For that, however, you’ll need a considerably longer 3.5mm audio cable – the cable packed with the headphones is only about 3 feet long. The edges of the earcups are laden with buttons, sliders, switches and jacks. In this case, that means lots of audio processing features.
A main volume slider handles general audio volume without regard for the balance between voice level and game audio; that’s handled by a separate slider that offers a continuously adjustable blend between the two. A third slider handles the “bass impact” level (more on that shortly), with the ability to turn it off entirely. Rounding out the list of controls is a power switch, a microphone mute button, a mode button (for different presets) and a virtual surround-sound button. That many controls placed out of the view of the users makes on-the-fly adjustments initially difficult and frustrating. However, after a little bit of practice, we started to memorize where some of the controls were. If you buy a pair, it’s only a matter of time before you have everything down so that quick adjustments are second nature. When we first read about the “bass impact” feature, we figured it for another heavy-handed bass boost that would basically change the EQ curve to deliver obscene amounts of low end, thereby compromising the rest of the headphone’s audio quality.